![]() Learn more about the requirements and limitations of GPU mode in KeyShot here. ![]() But we need to put things in place - Keyshot is a rendering software and not a 3D. This will increase rendering speed noticeably. Material libraries on its own are one of the best addition of Keyshot. KeyShot has traditionally been CPU based rendering, but if you have the right GPU, you can switch to GPU mode in the Ribbon. If you want to keep the snapshot on your clipboard you can use the Copy Screenshot to Clipboard option in the Main Menu > Render. You can set the format of the screenshot in Preferences > General. The Screenshot will be named with the Scene name combined with an incremental number (the Global Revision number, that you can also use in your Name Templates). The screenshot button in the toolbar or Main Menu > Render > Save Screenshot will save a snapshot, of the Real-time view, to your Renderings folder. If you only need draft images, a screenshot from the Real-time view could be all you need. In the Real-time view the image quality will slowly improve (res-up). ![]() The following pages will take you through the Render Output, Render Optionsand the Render Queue. You find the Render dialog on the KeyShot Toolbar or in the Main Menu > Render > Render… Screenshot You can drag it round in the scene and drop it exactly where it suits you. Drag and drop: When you drag and drop, a bounding box will show you the size of the model. Adding Model resources to your scene From the local library you can add models in 3 ways. In KeyShot we have the Real-time View, which renders the scene in real time, and the Render dialog where you can select what to render and how. KeyShot Cloud also offers a bunch of models just waiting for you to download.
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